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Новые карты и оружие

, kRO

Cool the Revelat...
Depeche Mode fan
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Группа: Модераторы
Сообщений: 811
Регистрация: 30.3.2006

Репутация:   306  


Сообщение #1 сообщение 28.3.2007, 21:11
переводить не особо хочется, там, к тому же, не особо трудная лексика, к который мы привыкли smile.gif вообщем, читаем.

* Sakray Server *

- Added 12 new monster cards. Out of those, 3 of these new cards will be sold by a Prontera temporary NPC for testing methods. Boss cards are not included in the temporary NPC selling list.

Please note existing cards will no longer be sold!

- Added 64 new weapons and armors. They will also be sold by the Prontera temporary NPC to test them. The item images are temporary, and will be changed.

- Changed the cause of Mercenary casting their buff spells.

- HP and SP buffs from Mercenary had a bug that caused the HP / SP regeneration component of the buff to happen every time zone was changed or you teleported. As such, it has been fixed to apply only once when you receive the buff.

- Some of the buff options have been tweaked.

- Party Relay Event description has been edited.

- Started April Fool's Event.

* New Cards! *

- Magareta Sorin Card

Description: Whenever you receive a magical damage, small chance to auto-spell Lex Divina LV 5 at the enemy.

INT + 1.

Type: Card
Compound At: Helm
Weight: 1

- Skegolt Card

Description: Whenever you do a magical attack, 2% additional damage vs. Demon-type enemies.

Type: Card
Compound At: Weapon
Weight: 1

- Thanatos' Suffering Card

Description: Whenever you do a magical attack, 10% additional damage vs. Angel-type enemies.

Type: Card
Compound At: Weapon
Weight: 1

- Boss Cards -

- Ditardeurus Card

Description: Immune to Freeze status ailment. Whenever you take a magical damage, small chance to cast Land Protector (Magnetic Earth) LV 1.

MDEF - 20.

Type: Card
Compound At: Armor
Weight: 1

- Ignigem Card

Description: Every 10 seconds, you recover 50 HP and 10 SP.

Increases MaxHP and MaxSP by 10%.

Type: Card
Compound At: Shoes
Weight: 1

- Valkyrie Landgriss Card

Description: Renders the weapon indestructible. Increases damage done by 10%. Every time you do a physical attack, small chance to auto-spell Dispel LV 1.

Type: Card
Compound At: Weapon
Weight: 1

- Baeksojin Card

Description: Increases effectiveness of your Heal, Sanctuary and Potion Pitcher by 30%.

Increases SP taken by all skills by 15%.

Type: Card
Compound At: Helm
Weight: 1

- Vesper Card

Description: Every time you do a magical attack, it ignores 30% of Boss-type monster's MDEF, and does damage accordingly.

DEX + 2.

Type: Card
Compound At: Helm
Weight: 1

- Kiel Card

Description: Reduces all skill's after-cast delay by 30%.

Type: Card
Compound At: Helm
Weight: 1

- High Wizard Card

Description: Ignores MDEF of normal monsters. Slows your casting time by 2x. Reduces SP regeneration rate by 100%.

Reduces SP by 2000 when you unequip an equipment with this card installed.

Type: Card
Compound At: Helm
Weight: 1

- High Priest Card

Description: Every time you receive a magical or a physical damage, small chance to auto-spell Assumptio LV 1 on yourself.

Type: Card
Compound At: Armor
Weight: 1

- RSX-0806 Card

Description: Renders the armor indestructible. The user of this card cannot be knocked back.

VIT + 3.

Type: Card
Compound At: Armor
Weight: 1

* New 64 Equipment Information *

* Weapons *

- Weapon of the Artross [1]

Description: A thick and large sword that appears to be used by Artross. Looks like it'll be very hard for an average person to wield with both hands.

CRIT + 10%. If STR > 80, small chance to destroy target's armor.

Type: Two Handed Sword
Damage: 200
Weight: 350
Weapon LV: 4
Required LV: 55
Equip By: Transcended Swordsman type class

- Muscle Breaker [2]

Description: A sword with sharp jutting blades, designed to easily cut the muscle cord of a beast.

Every attack you do has a chance to cause Bleeding status ailment, as well as auto-spell AGI Up LV 1.

Type: Two Handed Sword
Damage: 160
Weight: 220
Weapon LV: 4
Required LV: 55
Equip By: Transcended Swordsman type class

- Claw of a Beast [1]

Description: A katar made with a claw from a large beast. Enemies who are hit by this weapon get critically damaged, losing capacity to recover.

When the weapon's special ability activates by small chance, the target will receive a very dangerous wound, causing effects of Heal, Sanctuary, and Potion Pitcher's effectiveness by 20%. Some recovery items will have their effective reduced by 20%. If this weapon has been refined to +10, then the recovery effects will have its effectiveness reduced by 40% instead of 20%.

Type: Katar
Damage: 160
Weight: 145
Weapon LV: 4
Required LV: 55
Equip By: Assassin Cross

- Inverse Scare

Description: A katar made with a Dragon's tooth, known to be stronger than steel. Just by going into battle with this causes enemies to feel intimidated.

Every attack you do has a chance of causing all enemies within 5 x 5 cell around you (PBAoE) to receive a random status ailment.

Holy elemental.

Type: Katar
Damage: 140
Weight: 150
Weapon LV: 4
Required LV: 55
Equip By: Assassin Cross

- Drill Katar [1]

Description: Instead of blades, this katar has a spinning drill installed on it instead. Looks like no equipment in this world could protect them from the spinning drill.

Small chance to force de-equip everything the target has.

HIT + 30.

Type: Katar
Damage: 110
Weight: 140
Weapon LV: 4
Required LV: 55
Equip By: Assassin Cross

- Bloody Blade [2]

Description: A katar with curved blade. It causes damage in large area and it is known for being very violent when used, causing very deep wound in the target.

Every time you attack, small chance to cause Bleeding status ailment to all enemies within 5 x 5 (PBAoE) cells around you. If this weapon has been upgraded to +10, the range is increased to 11 x 11.

Type: Katar
Damage: 120
Weight: 170
Weapon LV: 4
Required LV: 55
Equip By: Assassin Cross

- Verdisch [2]

Description: A battle axe with very long edge. The head of this weapon is attached to a very thick handle, along with a reinforcing pole to re-enforce its power in melee.

Reduces damage received from Medium-sized monsters by 13%.
Reduces damage received from Large-sized monsters by 15%.

Type: Axe
Damage: 200
Weight: 250
Weapon LV: 3
Required LV: 70
Equip By: Transcended Swordsman / Merchant type classes

- Heart Breaker [1]

Description: A two handed axe that seems to be able to deliver its impact no matter what armor the enemy is wearing. With its special axe edge, it is very sharp and heavy, looking like it is ready to destroy any armor at any time.

CRIT + 20, ASPD + 5%.
CRIT increases depending on the weapon's refinement rate.

If equipped by a Whitesmith or a Creator, every attack they do has a chance of auto-spell Hammerfall LV 3.

Type: Axe
Damage: 175
Weight: 200
Weapon LV: 4
Required LV: 70
Equip By: Transcended Swordsman / Merchant type classes

- Fury of the Hurricane (lit. Hurricane Fury) [1]

Description: A gigantic two handed axe in a shape of a hurricane. The orb in the middle of the axe has the power of the hurricane, and it is said that the stronger the weapon begins, the stronger the orb's power.

Reduces damage received from Medium-sized monsters by 10%.

Damage reduction from Medium-sized monsters will increase depending on the refinement rate of this weapon.

ASPD increases depending on the refinement rate of this weapon.

Every time you attack, small chance to cause damage and a 7 cell knockback effect to all enemies within 15 x 15 (PBAoE) cell around you.

Type: Axe
Damage: 332
Weight: 350
Weapon LV: 4
Required LV: 80
Equip By: Transcended Swordsman / Merchant class types

- Monster Hunter Spear (lit. Spear of the Monster)

Description: A strong two handed spear that has been made to exact vengeance upon a monster, to the point where the creator has thrown away his own life to make it. Because the spear has its own will, it frequently tries to take over the body of its wielder.

Increases damage done against Dark elemental, Demons, and Undead type monsters by 20%.

Reduces damage received from Dark elemental, Demons, and Undead type monsters by 10%.

If the target enemy dies, recovers 50 HP.

Smal chance to cause Chaos on yourself.

Type: Spear
Damage: 170
Weight: 200
Weapon LV: 4
Required LV: 75
Equip By: Swordsman type classes

- Alschfis

Description: A spear in a shape of an ice pick, designed to deliver heavy damage by hitting between the spaces where armor isn't protecting.

Ignores DEF of the target.

Small chance to auto-spell Pierce LV 5.

Increases damage done against Humanoid (Demi-Human) types by 10%.

Type: Spear
Damage: 120
Weight: 100
Weapon LV: 4
Required LV: 65
Equip By: Knight / Crusader

- Staff of Destruction [1]

Description: A two handed staff with power that could potentially destroy everything. The wielder loses some of their mental power every time the staff gets stronger, due to having to control the raging power that is contained in this staff.

MATK + 25%, INT + 3, AGI + 10

Reduces casting time of Amplify Magic by 50%.

Refinement in multiples of 2 (+2, +4, +6, +8, +10) increases MATK by 1%.

SP taken by all skills will increase depending on the refinement rate of this weapon.

Small chance to cast Jupitel Thunder LV 5 whenever you are attacked physically. This chance depends on the refinement rate of this weapon.

Type: Staff
Damage: 130
Weight: 250
Weapon LV: 4
Required LV: 80
Equip By: High Wizard

- Divine Cross

A two handed staff in that the staff is divided into half. If you cross them to create a figure of a cross, you can feel the holy power eminating from the weapon.

MATK + 15%, DEX + 4.

Reduces damage received from Undead and Demon type monsters by 15%.

Holy elemental.

If equipped with a Spiritual Ring, MATK + 10%, DEX + 2, and further reduces the damage received from Undead and Demon type monsters by 10%, for total of 25% reduction.

Type: Staff
Damage: 120
Weight: 150
Weapon LV: 4
Required LV: 70
Equip By: Priest / Monk

- Spirit of Kamaitachi [2]

Description: This weapon causes the wielder to have unshakable mind, by keeping their head clear of all disruptions. A mind that cannot be strayed from its main course will be very helpful in battles.

Increases damage of Throw Huuma Shuriken skill by 30%.

Casting cannot be interrupted.

Type: Huuma Shuriken
Damage: 112
Weight: 155
Weapon LV: 3
Required LV: 70
Equip By: Ninja

- Burning Bow [1]

Description: A bow with flames. Looks so hot to the point, that you might not even be able to hold it.

Increases resistance vs. Fire elemental by 10%.

If equipped together with Fire Arrow, increases damage by 25%.

Type: Bow
Damage: 95
Weight: 140
Weapon LV: 3
Required LV: 55
Equip By: Hunter / Rogue

- Frozen Bow [1]

Description: A frozen bow. It is questionable if you can even pull the arrow correctly.

Small chance to Freeze the target.

If equipped together with Frozen Arrow, increases damage by 25%.

Type: Bow
Damage: 100
Weight: 140
Weapon LV: 3
Required LV: 55
Equip By: Hunter / Rogue

- Earth Bow [1]

Description: A bow that looks like it is made in a natural way, making it look like it looks quite natural.

Small chance to Blind the target.

If equipped together with Earth Arrow, increases damage by 25%.

Type: Bow
Damage: 105
Weight: 140
Weapon LV: 3
Required LV: 55
Equip By: Hunter / Rogue

- Wind Bow [1]

Description: A very lightweight-looking bow that looks like it can simply fly away. Looks like it could cause a small tornado.

When you do a physical attack, small chance to auto-spell Wind Blade LV 5.

If INT is > 40, high chance to auto-spell Wind Blade LV 5.

If equipped together with Wind Arrow, increases damage by 25%.

Type: Bow
Damage: 95
Weight: 140
Weapon LV: 3
Required LV: 55
Equip By: Hunter / Rogue

- Orc Archer's Bow

Description: A bow used by the Orc Archers. It is very large and looks very powerful.

Every time you kill a monster, small chance to drop Iron Arrow.

If equipped together with Iron Arrow, increases damage by 50%.

Type: Bow
Damage: 120
Weight: 160
Weapon LV: 4
Required LV: 65
Equip By: Hunter / Rogue

- Shotel, The Platinum Blade [1]

Description: A sword whose blade is curved, designed to attack by bypassing the armor of the enemy.

CRIT + 50%.

Type: Sword
Damage: 130
Weight: 150
Weapon LV: 4
Required LV: 55
Equip By: Transcendent Swordsman / Merchant / Thief type classes

- Thin Sword [2]

Description: A thin sword designed to be easily bent, light, and very elastic.

ASPD + 10%.

Every time you attack, small chance to cause Curse on the enemy.

Type: Sword
Damage: 125
Weight: 80
Weapon LV: 4
Required LV: 55
Equip By: Transcendent Swordsman / Merchant / Thief type classes

- Mes [3]

Description: Small, light, and with a blade that is very sharp. Specifically designed to cut the skin off the human beings.

Every time you attack, small chance to cause Bleeding status ailment.

Type: Dagger
Damage: 120
Weight: 50
Weapon LV: 4
Required LV: 55
Equip By: Transcendent Swordsman / Mage / Archer / Merchant / Thief class types

- Tooth Blade [1]

Description: This sword was once used in dentistry to heal tooth. If you get attacked by this sword, you seem to have difficulty in speaking.

Whenever you attack, small chance to cause all enemies within 5 x 5 (PBAoE) cells around you to delay their casting time by 20%. If the equipment's refinement rate is +10, the chance of the effect is increased immensely, as well as increasing PBAoE cell effects to 11 x 11, and delays casting time of all enemies within 11 x 11 by 40%.

Type: Dagger
Weapon: 130
Weight: 70
Weapon LV: 4
Required LV: 55
Equip By: Transcendent Swordsman / Mage / Archer / Merchant / Thief type classes

- Long Horn [1]

Description: A sword made with a holy horn. Has capacity to remove poison, and it is said being pierced by this spear causes you to bleed non-stop.

Small chance to cause Bleeding status ailment on the target.

Can use skill Detoxify.

Holy elemental.

Cannot be damaged.

If equipped with Valkyria Shield, whenever you take damage, small chance to auto-spell Assumptio LV 2 on yourself.

Type: Spear
Damage: 150
Weight: 100
Weapon LV: 4
Required LV: 65
Equip By: Transcendent Swordsman type classes

- Battle Hook [1]

Description: A spear with end that looks like a hook. By pushing or pulling the target, it makes them difficult to move around.

Every time you attack, 5% chance to cause Stun on the target.

Increases damage done against Humanoid (Demi-Human) type monsters by 20%.

Can use skill Pierce LV 3.

Type: Spear
Damage: 140
Weight: 90
Weapon LV: 4
Required LV: 65
Equip By: Transcendent Swordsman type classes

- Hunting Spear [1]

Description: A spear designed specifically to hunt. The end tip looks like a leaf. This spear focused on using its weight to bring damage rather than to piercing the enemy.

Ignores DEF of Brute type monsters.

If you kill a Brute type monster, small chance to receive Meat.

Every time you attack, small chance to auto-spell Joint Beat LV 3.

Type: Spear
Damage: 180
Weight: 420
Weapon LV: 4
Required LV: 60
Equip By: Transcendent Swordsman classes only

- Holgrenn's Refinement Hammer [1]

Description: A hammer frequently used by Holgrenn himself to upgrade equipments. It looks very powerful and luxurious, but there's some unstable aura eminating from this mace.

Every time you attack the enemy, small chance to destroy their weapon or armor.

If equipped togeher with a Whitesmith Card, very high chance to destroy enemy's equipment, and small chance to destroy your own.

When STR is > 44, damage calculation becomes ATK + 44.

Type: Mace
Damage: 4
Weight: 44
Weapon LV: 4
Required LV: 44
Equip By: Swordsman / Acolyte / Merchant

- Encyclopedia [2]

Description: A gigantic encyclopedia produced by X company in Prontera, known mostly for its sharp and hard edges. It is so hard to the point that people who got hit by the edges of this book often ask "Did you guys install 3 carat Diamond on this?".

MATK + 15%, INT + 3, DEX + 2, CRIT + 20.

CRIT bonus is further increased depending on your base LUK rate.

Type: Book
Damage: 110
Weight: 200
Weapon LV: 3
Required LV: 70
Equip By: Priest / Sage / Star Knight (TaeKwon Master)

- Book of the Dead [2]

Description: A book containing names, used by the agents of death. There are times when the book of the dead is circulated in this world because they have dropped the book in the realm of the living. There are tons of names written in here, and there seems to be names of people you might know well... It says Holg... <Cannot see clearly due to paper being torn>.

MATK + 15%, STR + 3, INT + 3, LUK - 20.

Small chance to cause Coma effect on Humanoids (Demi-Human).

ASPD increased depending on the refinement rate of this weapon.

If equipped by a Sage or a Professor and should they attack, there is a small chance to cause damage and Curse status ailment to every enemies in the screen they are in.

Type: Book
Damage: 137
Weight: 100
Weapon LV: 4
Required LV: 85
Equip By: Priest / Sage / Star Knight (TaeKwon Master)

- Staff of Lich's Skull [2]

Description: A staff created with a skull of a powerful Lich. The curse eminating from this staff will threaten to all those who dare to threaten the wielder of this staff.

MATK + 20%, INT + 1, DEX + 1.

Whenever you take a physical damage, small chance to cause Curse status ailment to every enemies in the screen. This chance is increased depending on the refinement rate of this weapon.

If this weapon has +10 refinement rate, you will receive bonus MATK + 3%, MaxSP + 300.

Undead elemental.

Type: Staff
Damage: 60
Weight: 80
Weapon LV: 3
Required LV: 70
Equip By: Transcendent Mage / Acolyte class types only

- Staff of Recovery

Description: A staff made with a branch from the tree Yggdrasil, created with the sole purpose to heal. The staff has something inscribed in ancient language, saying "Mubeungjangsugiwon", or "Forever free of disease, and have a long life".

MATK + 15%.

Amount recovered by Heal and Sanctuary skill will increase depending on the refinement level of this weapon.

Holy elemental.

Type: Staff
Damage: 10
Weight: 40
Weapon LV: 3
Required LV: 55
Equip By: Acolyte class types only

- Staff of Piercing

Description: A staff with a jewel in it that causes shockwave every once in a while. The shockwave sometimes nullifies enemy's magic defense.

MATK + 15%, INT + 4.

When you attack using magical ability, it will ignore 10% of their MDEF and deals damage accordingly. The amount ignored will increase depending on the refinement rate of this weapon.

Type: Staff
Damage: 80
Weight: 50
Weapon LV: 3
Required LV: 70
Equip By: Transcendent Mage / Acolyte class types only

- Magma Fist [3]

Description: A knuckle made with magma. It appears like any other knuckles, but it sometimes gets very hot to the point it could melt anything in contact with it. However, the inside of this knuckle has been designed specifically so it won't burn the user's hands.

Whenever you attack, small chance to auto-spell Flame Launcher (Endow Blaze) LV 5.

Type: Knuckles
Damage: 80
Weight: 65
Weapon LV: 3
Required LV: 75
Equip By: Priest / Monk

- Icicle Fist [3]

Description: A knuckle made with an icicle. It appears like any other knuckles, but it sometimes gets very cold to the point it could freeze anything in contact with it. However, it seems to have no effect at all to the user.

Whenever you attack, small chance to auto-spell Frost Weapon (Endow Tsunami) LV 5.

Type: Knuckles
Damage: 80
Weight: 65
Weapon LV: 3
Required LV: 75
Equip By: Priest / Monk

- Electric Fist [3]

Description: A knuckle made with the power of lightning. It appears like any other knuckles, but it sometimes cause massive shock to the enemies. Due to the specifically designed components inside of the knuckles, the user is not affected.

Whenever you attack, small chance to auto-spell Lightning Loader (Endow Tornado) LV 5.

Type: Knuckles
Damage: 80
Weight: 65
Weapon LV: 3
Required LV: 75
Equip By: Priest / Monk

- Seismic Fist [3]

Description: A knuckle made with the spirit of the earth. It appears like any other knuckles, but it sometimes eminates powerful aura that could destroy any enemies in your way. While the power of the earth shows absolute cruelty toward the enemies, the wielder will only feel the warmth and kindness of the goddess of the earth.

Whenever you attack, small chance to auto-spell Seismic Weapon (Endow Quake) LV 5.

Type: Knuckles
Damage: 80
Weight: 65
Weapon LV: 3
Required LV: 75
Equip By: Priest / Monk

- Battle Gloves of Might [4]

Description: The special spells of blessing written on this battle gloves causes Monks that follow the path of the God to bring about much stronger damage.

Raging Trifecta Blow damage increased by 15%.

Raging Quadruple Blow damage increased by 15%.

Raging Thrust damage increased by 20%.

Type: Knuckles
Damage: 30
Weight: 50
Weapon LV: 3
Required LV: 60
Equip By: Priest / Monk

- Bass Guitar [1]

Description: A musical instrument designed to play low notes.

Every time the enemy dies, recovers 3 SP.

Whenever you take physical damage, small chance to cast Heaven's Drive LV 3.

Whenever you attack, small chance to cause Chaos around all enemies within 5 x 5 (PBAoE) cells around you.

Type: Instrument
Damage: 130
Weight: 150
Weapon LV: 3
Required LV: 70
Equip By: Clown (Minstrel)

- Spirited Guitar

Description: The legendary guitar known for when the player finally snaps out of stupor, you've already finished your performance.

When equipped, ASPD is fixed at 190. Reduces natural HP regeneration rate by 100%. Loses 50 HP per every 5 second. Reduces DEX by massive rate.

Type: Instrument
Damage: 10
Weight: 180
Weapon LV: 4
Required LV: 70
Equip By: Clown (Minstrel)

- Electric Eel [2]

Description: A whip made with ... an eel that is capable of throwing bolts of electricity. The slickness of its skin feels rather bad.

INT + 2, AGI + 2.

Every time you attack, small chance to cast Jupitel Thunder LV 3 and Arrow Vulcan. The skill level of the Arrow Vulcan changes depending on the refinement rate of this weapon.

Wind elemental.

Type: Whip
Damage: 100
Weight: 200
Weapon LV: 4
Required LV: 70
Equip By: Gypsy

- Foot of the Sea Witch [1]

Description: A whip made with a foot of the famous western sea witch. It says it steals your life essence, so be careful of the witch.

Whenever the enemy dies, you recover 5 SP.

Whenever you get attacked with physical damage, small chance to cast Frost Nova LV 3.

Every time you attack, small chance to cause Silence to all enemies within 5 x 5 (PBAoE) cells around you.

Type: Whip
Damage: 110
Weight: 150
Weapon LV: 4
Required LV: 70
Equip By: Gypsy

- Carrot Whip

Description: A whip that gives awards to oneself after working so hard.

Every time you attack, small chance to use AGI Up on yourself. The level of AGI Up cast depends on the refinement rate of this weapon.

Type: Whip
Damage: 185
Weight: 130
Weapon LV: 4
Required LV: 70
Equip By: Gypsy

- The Lawless of the West [2]

Description: A handgun known for high accuracy and firing rate, it is known to be made for the lawless one who have gone through many difficult situations with nothing but his trusty gun.

Increases HIT and ASPD depending on the AGI of the player.

Type: Revolver
Damage: 68
Weight: 58
Weapon LV: 3
Required LV: 70
Equip By: Gunslinger

- Lever-Action Rifle [2]

Description: A masterpiece that brings the power of the Rifles to the max. This beautiful gun steals the heart of the Gunslingers, and its high performance will put a hole through the heart of the enemy. Only downside is that, due to the fact it is lever-action oriented, the attack speed is somewhat poor.

HIT + 20, CRIT + 50, ASPD - 5%.

Type: Rifle
Damage: 138
Weight: 77
Weapon LV: 3
Required LV: 70
Equip By: Gunslinger

* Accessories *

- Glove of Aurelian [1]

Description: A glove used by the best cook in the castle. Looks like you can duplicate his hand movements just by wearing this.

DEX + 2, MATK + 3%.

Type: Accessory.
DEF: 0
Weight :10
Required LV: 90
Equip By: All transcendent classes except Novice

- Horn of the Buffalo [1]

Description: An accessory made with the horn of a wild buffalo. It gives you the feeling that the power of the wild buffalo is in you.

AGI + 2.

Type: Accessory.
DEF: 0
Weight: 10
Required LV: 90
Equip By: All transcendent classes except Novice

- Expert Ring [1]

Description: Few of those who were nearing the ultimate power have realized, with the power and understanding they know, they could further specialize their ability. However, it is impossible to force specialization. One should do well to remember there'll be something you will lose for everything you gain.

Reduces after-cast delay by 5% and increases SP taken by all skills by 5%.

Type: Accessory
DEF: 0
Weight: 15
Required LV: 50
Equip By: All transcendent classes except Novice

* Robes *

- Breath of the Dragon [1]

Description: A robe that seems to be enchanted by the breath of the dragon. It is warm, but you get this feeling it is sorta sticky. Nothing you can do about that.

Reduces damage received from Dragon type monsters by 15%.

If equipped together with Dragon Slayer, Dragon Killer, Gaebolg, increases damage done to Dragon type monsters by 5%.

Type: Robes
DEF: 4
Weight: 60
Required LV: 48
Equip By: All transcendent classes except Novice

- Wool Scarf [1]

Description: A scarf made with highest quality of wool. It makes you feel refreshed from the warmth it provides.

MDEF + 4.

Type: Robes
DEF: 3
Weight: 50
Required LV: 55
Equip By: All transcendent classes except Novice

- Decoration of the Rider

(It also comes in a slotted version as well as plain)

Description: A decoration people put on by those who liked to run fast. Just by putting this on, you feel like you want to run somewhere.

AGI + 2.

If equipped with Black Leather boots, increases FLEE + 10.

Type: Robes
DEF: 4
Weight: 50
Required LV: 55
Equip By: All transcendent classes except Novice

- Wolfhedin [1]

Description: An enchanted cape with spells of protection weaved upon it. It increases your physical DEF in return for reducing your magical MDEF.

Whenever you receive a physical damage, small chance to reduce all incoming physical damage by 20% for 2 seconds, but also reduces your MDEF by 20% during that 2 seconds.

Type: Robes
DEF: 3
Weight: 70
Required LV: 70
Equip By: Transcendent Swordsman / Merchant / Thief type classes

- Mithril Magic Cape [1]

Description: An enchanted cape with protection of magic weaved upon it. It increases your magical MDEF in return for reducing your physical DEF.

MDEF + 3

Whenever you receive a magical damage, small chance to reduce all incoming magical damage by 20% for 2 seconds, but also reduces your DEF by 20% during that 2 seconds.

Type: Robes
DEF: 3
Weight: 40
Required LV: 70
Equip By: Transcendent Mage / Acolyte / Archer type classes

* Shoes *

- Variant Shoes [1]

Description: Something seems to be wrong with this shoes. The creator seems to have wanted to create it to challenge the power of the god, but the shoes failed to reach such level, creating this strange shoes.

MaxHP / MaxSP + 20%.
MaxHP / MaxSP reduced depending on the refinement rate of this item.
DEF increased depending on the refinement rate of this item.

Type: Shoes
DEF: 3
Weight: 50
Required LV: 85
Equip By: All transcendent classes except Novice

- Tidal Shoes [1]

Description: A special water-proof shoes with reinforced soles making it ideal for slippery or wet areas.

Resistance vs. Water elemental by 5%.

If equipped together with Wool Scarf, HP Recovery + 5%.

Type: Shoes
DEF: 3
Weight: 30
Required LV: 55
Equip By: All transcendent classes except Novice

- Black Leather Boots

Description: Boots made with strong, and yet made with light leather materials. Just by wearing this, you feel like you want to run.

AGI + 1. If this shoes has refinement level of +10, bonus AGI + 2.

Type: Shoes
DEF: 4
Weight: 50
Required LV: 55
Equip By: All transcendent classes except Novice

- Shadow Walk

Description: This shoes, created with elements of Darkness instead of the Light, allows the wearer to meld well within the confines of darkness. The wizard who made this shoes made it so that shoes will automatically protect the wearer when danger is near.

Whenever you take magical damage, small chance to auto-spell Cloaking LV 3. If you know Cloaking LV 4 or above, then the auto-spell will use the maximum level of Cloaking skill you know.

MDEF + 10

Type: Shoes
DEF: 0
Weight: 200
Required LV: 75
Equip By: All transcendent classes except Novice

* Shields *

- Platinum Shield [1]

Description: A shield made with platinum, known for the difficulty involved in refining them. Due to its reflective surface, it is said that it sometimes reflects magic spells.

Reduces damage taken from Medium / Large-sized monsters by 15%.

Reduces damage taken from Undead type monsters by 15%. This effect stacks if the Undead monster also happens to be Medium or Large.

Whenever you receive a magical damage, small chance to reflect all offensive magic against you at 40% chance for 2 seconds.

MDEF + 5.

Type: Shield
DEF: 5
Weight: 120
Required LV: 68
Equip By: All transcendent classes except Novice

- Aurelian's Plate (lit. Aurelian's Server) [1]

Description: A large round iron plate that seems to be used for carrying food on them. It is shiny since it's cleaned well.

5% chance to reflect magic.

MDEF + 2.

If equipped together with Glove of Aurelian, reduces casting time by 10%.

Type: Shield
DEF: 5
Weight: 100
Required LV: 55
Equip By: All transcendent classes except Novice

- Thorny Shield [1]

Description: A shield that gives off feelings of being rough, due to all the thorny spikes covering the shield. The person who attacks the wielder of this shield will probably be hurt pretty badly.

MDEF + 2

If equipped together with Horn of the Buffalo, ASPD is increased by 10%, and reflects 5% damage of all physical damage.

Type: Shield
DEF: 5
Weight: 100
Required LV: 55
Equip By: All transcendent classes except Novice

- Strong Shield [1]

Description: A very large and heavy shield. It has the capacity to stay in place no matter what kind of attack. But, if you get attacked, you may receive more damage because it might be hard to absorb the shock from the damage.

Can never be knocked back. Receives 20% additional damage from all sources (physical and magical).

Type: Shield
DEF: 4
Weight: 250
Required LV: 75
Equip By: Transcendent Swordsman / Merchant / Thief type classes

* Armor *

- Meteor Plate [1]

Description: A plate armor that has been reinforced with mysterious meteorite.

Resistance vs. Stun and Freeze by 30%.

Type: Armor
DEF: 10
Weight: 300
Required LV: 55
Equip By: Transcendent Swordsman / Merchant type classes

- Robes of Aurelian [1]

Description: A robe worn by Aurelian the castle's cook. When he begins to lecture about cooking, nobody could stop him.

Slows magic casting time by 15%. Magic cannot be dispelled.

Type: Armor
DEF: 2
Weight: 30
Required LV: 55
Equip By: All transcendent classes except Novice

- Divine Clothes [1]

Description: A robe that have been gone through long periods of religious rituals, you can feel the holiness coming from the clothing.

Resistance vs. Curse, Silence, Stun, Stone by 5%.

Type: Armor
DEF: 6
Weight: 150
Required LV: 55
Equip By: All transcendent classes except Novice

- Sniping Suits [1]

Description: The sniping suits have a special equipment outside it to assist the movement of the muscle when using the bow, causing the user to attack faster for more damage.

CRIT + 6. Bonus CRIT depending on your LUK rate.

MDEF + 5. Reduces after-cast skill delay by 23%.

Type: Armor
DEF: 5
Weight: 75
Required LV: 50
Equip By: Sniper

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Sonick
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Сообщение #2 сообщение 29.3.2007, 12:21
всё неосилил,но всё же,я рад что в RagnaroK'e появляться что то новое smile.gif

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Сообщение #3 сообщение 29.3.2007, 14:31
Да да! Я все жду нового эмуля, вроде частично в нашем уже что-то есть, но все же хочется остального =) Уж больно бонусы адские. ух...
Ditardeurus Card

Description: Immune to Freeze status ailment. Whenever you take a magical damage, small chance to cast Land Protector (Magnetic Earth) LV 1

к примеру.
или Hunting Spear для спирали - вообще шоколадно )
а про топор с 3 лвл Хаммерфолл ( особенный бонус для Биохимиков, если кто-нибудь подкрался близко ) - вообще молчу smile.gif
чид!

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